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   Past Events

December 8-9, 2003
MUSIC 2.0
Digital Music Summit Music Industry in the Digital Age


Over 350 music and technology executives - and 40 press - made headlines at the biggest digital music delivery conference & showcase

Music 2.0
brings together industry leaders to analyze trends and developments affecting the business of digital music, including music's growing portability, digital distribution, piracy, desktop music production, industry consolidation, online marketing, and the rapidly expanding number of services targeting music consumers.

Click here for the details!
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October 20, 2003
MOBILE ENTERTAINMENT SUMMIT
Over 650 executive delegates and 30 sponsors at this SOLD OUT event.


Mobile Entertainment Summit is the industry's leading conference and showcase of mobile entertainment from games to music to multimedia to messaging and marketing. Co-located wtih the annual CTIA Wireless IT and Entertainment 2003 (www.WirelessIT.com), this event attracts the key decision-makers from carriers, handset makers, entertainment companies, content aggregators, gaming developers, content creators, infrastructure providers, network operators, software companies, venture capitalists, entrepreneurs and other leaders in the mobile arena from both the US and abroad.

Click here for the details!

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September 10, 2003
HOLLYWOOD GOES GAMING


More than 200 attendees - a capacity crowd! - came to hear how the $25 billion global videogame industry has turned to Hollywood. With nearly 50% of homes expected to have a next generation gaming system by 2005, software publishers are snapping up big movie franchises like James Bond, The Lord of the Rings, Harry Potter, The Hulk, and Spider-Man, and even creating original franchises with A-list stars like Jet Li. Our panel discussed the current marriage between Hollywood and game companies, explore new opportunities for Hollywood professionals in the burgeoning gaming industry and look at the future of interactive licensed entertainment. Director/Producer Uwe Boll was a sponsor of the event and showed trailers for his two upcoming films based on video games: Alone in the Dark and House of the Dead. 

Click here for the details!


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August 4-5 , 2003 in Los Angeles

THANKS TO THE OVER 450 EXECUTIVES AT LA'S LARGEST WIRELESS EVENT!


Our 3rd annual summit devoted to the cutting-edge of wireless content and applications including entertainment and enterprise. The two-day event is designed to educate and connect the creators of the 21st century's first great technology revolution - the transformation of content, commerce, technology and the web into a wireless medium that will become pervasive and influential in our corporate environment. We addressed both enterprise and consumer applications, entertainment, content and technology.
Special Interest Business Forums:

  • Entertainment, Enterprise, Technology, WiFi, VOIP, Applications
  • Wireless Developers' DevCons
  • Hollywood Style VIP DealMakers Dinner
  • GamesFest for Showcase of Mobile Games/Applications

Click here for the details!

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June 19-20, 2003


This 2nd annual summit addresses the business implications of how digital technologies are redefining the production and distribution of film, TV and video programming. Learn about the latest innovations and technologies for pre-production, storyboards, acquisition, cameras, production, post-production, HDTV, digital effects, animation, digital television, digital video production, digital cinema, broadband and satellite film distribution, digital mastering, cross-platform content production and digital asset management. This summit is designed for professionals from production, post-production, digital effects, high-def TV,animation, digital cinema, gaming or any other form of entertainment production involving cutting-edge digital technologies.

Click here for the details!

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March 26-27, 2003


The 2nd Annual major Conference and Showcase for Monetizing On-Demand Content via Internet, Cable and Satellite. Attended by over 400 executives for networking and business deals from entertainment, music, studios, cable operators, programmers, Hollywood execs, broadcast networks, record labels, artists, technology companies, content creators, software developers, hardware makers, investors, strategists, professional service providers and press.

Click here for the details!

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March 16, 2003
MOBILE ENTERTAINMENT SUMMIT


Our 2nd bi-annual Special Interest Seminar at CTIA in New Orleans. The largest gathering on mobile entertainment in North America at the Mobile Entertainment Summit! The March 16 Summit was attended by more than 500 entertainment and wireless companies. We covered the hottest trends for entertainment on mobile devices: games, music, text, MMS, advertisings, MIDI ringtones, downloadable icons, streaming video, high-speed rich content delivery, and much more. Catch the latest business models and strategies from from Disney, Sony, Ericsson, Nokia, QUALCOMM, Sega, Motorola, THQ, and many more.

Click here for the details!

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January 29, 2003
HOLLYWOOD UNWIRED


Our third annual evening dinner and panel discussion featuring the top wireless visionaries in Hollywood, gaming, television film, and music discussing the hottest trends for delivery of mobile entertainment on phones and PDAs. Learn about what content consumers want, viable revenue models, relationships with carriers, licensing, and advertising and promotions. Featured Presentation: Mobile Gaming Roadmap an industry report produced by Zelos Group and iHollywood Forum.  Speakers from News Corp., Sony Pictures Digital, Island/Def Jam Records, Moviso, Kargo and THQ Wireless.  

Click here for the details!

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December 6, 2002
ADVERTISING AND BRAND MARKETING STRATEGIES FOR FILM, TV, CABLE, VIDEO, MUSIC AND SPORTS


Hear from the marketing guru who masterminded the campaign for the box office hit "My Big Fat Greek Wedding" and others.  We had studios, networks, and the ad agencies for case studies and moderated discussions on their most successful campaigns. The first panel addresses strategies for traditional marketing using innovative marketing techniques on a limited budget. The second panel addresses compelling advertising using ``new'' technologies such as broadband Internet, email, wireless, interactive TV, enhanced DVDs and CDs, and more.


Click here for the details!


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November 4, 2002


The one-day event featured an executive forum addressing the key issues in digital production and exhibition, as well as an exclusive showcase featuring innovators in enabling technologies and services. Attended by over 400 delegates, 40 speakers and dozens of exhibitors from the leaders in this exciting new arena.

The Digital Studio is the first conference dedicated to the digital technologies redefining the production and distribution of film, television and video programming. Topics covered included digital storyboarding, production, post-production, visual effects and animation, digital asset management and storage, high-definition television and film, and the business of digital filmmakers.

Click here for the 2002 agenda!


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October 16, 2002
MOBILE ENTERTAINMENT SUMMIT


Mobile Entertainment Summit was held in association with CTIA Wireless I.T, www.wirelessIT.com , at their annual summit. This event -- October 16, 2002 from 9am to 5pm at the Venetian Hotel in Las Vegas -- was completely sold out for registrants (with over 600) and sponsors. CTIA is attended by over 15,000 in Las Vegas and attending the Mobile Entertainment Summit was open only to CTIA attendees.  Mobile entertainment is already exploding in Asia and Europe, as consumers buy into i-Mode, wireless games, downloadable ringtones, location-based entertainment, sports, film, streaming video, imaging, music, photographs, animation, community building, gambling - even wireless dating! Now, as high-speed wireless data services become available in the U.S., the phenomenon will soon hit North American shores. Leading international experts discussed the challenges and opportunities for creating branded content and developing money making entertainment and multimedia products and services in the US, Europe and Asia.

Click here for the 2002 agenda!

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Sept.12, 2002
ENTERTAINMENT AND SPORTS MARKETING IN A DIGITAL AGE: WHAT MAKES A HIT!


Hollywood's top film, cable and sports marketers joined together for a candid discussion on strategies for successful advertising and marketing using digital technologies. Topics covered included: insider strategies on building a campaign that integrates traditional media (print, TV, radio) with online, wireless, PDAs, email, fan sites, chat rooms, 3rd party promotions, how to deploy the latest technology to position your brand and retain consumer loyalty. Participants enjoyed demos from recent successful campaigns to find out what works, and received a rare insider’s look at how studios and networks make marketing and advertising decisions.


Click here for the details!

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June 18, 2002
MOBILE MESSAGING SUMMIT


The universe of mobile messaging is exploding – spanning enterprise applications, consumer SMS, MMS and multimedia, new carrier applications, media content, advertising and much more. We'll give special attention to case studies of how messaging applications are being monetized. Also look for nuts-and-bolts panels about the technological backbone and the types of handheld devices necessary to make widespread consumer and enterprise mobile messaging a reality. This conference took place as every major carrier -- from Verizon to Sprint to Nextel -- rolls out new messaging applications.

Click here for the details!

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May & June 2002 / Los Angeles & San Mateo
MONETIZING CONTENT: VOD, SVOD, PPV & ITV


How on-demand content is revolutionizing the television business. VOD is finally being commercially deployed by major cable operators such as AT&T, Time Warner, Cox and Comcast. Consumers in many areas of the country will soon be able to order up movies, TV programs and even entire "micro-channels" on demand. Subscription VOD, or sVOD, promises to let consumers order a season ticket to their favorite TV shows. Add pay-per-view and personal video recorders like Tivo – and "prime-time" may become a quaint term from the past. How will VOD be monetized? Who will be the big winners and losers? How will the TV industry and advertising change? How can you be part of the action? These are questions addressed by bringing together the industry leaders who are making VOD a reality.


Click here for the details!

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April 16-17, 2002
iWIRELESS WORLD


iWireless World is North America's only conference devoted to the cutting-edge of wireless content and applications. The two-day event is designed to educate and connect the creators of the 21st century's first great technology revolution - the transformation of content, commerce, technology and the web into a wireless medium that will become pervasive and influential in our corporate environment.

We had over 350 attendees, 30 exhibitors, and dozens of speakers from some of the world's leading wireless innovators developing cutting edge business models and creating new market opportunities. We featured real case studies and first hand experiences of companies that have demonstrated successful revenue and profit growth, for content and technology.

Click here for the 2002 agenda!

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Febraury 26, 2002
DIGITAL CINEMA PANEL (at AFMA)

We attracted 300 key decision-makers from two camps in Hollywood: those who think that the arrival of digital cinema is imminent for the theater-going public, and those who think meaningful deployment is still years away. Who's right? Is the technology ready for prime-time? Are the economics finally coming into line? Who will the big players be and how will independent film producers and marketers fit into the mix?

Click here for the program!

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February 4-5, 2002


Digital Media Summit in February 2002 was sold out, attended by more than 350 entertainment and technology executives. For March 2003, we'll move to a larger venue and expand our scope. Look for our analysis of the cutting-edge in digital media delivery to the consumer: the rollout of new services such as Movielink, Movies.com and other studio efforts; a progress report on RealOne, Pressplay and other services; the future of Windows Media, MPEG and other standards; VOD and sVOD; home networking; online gaming, home networking, PVRs and set-top boxes; and, of course, digital rights management.

Click here for the 2002 agenda!

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