December
8-9, 2003
MUSIC 2.0
Digital Music Summit Music Industry in the Digital Age
Over 350 music and technology executives - and 40 press -
made headlines at the biggest digital music delivery conference
& showcase
Music 2.0 brings together industry leaders to analyze
trends and developments affecting the business of digital
music, including music's growing portability, digital distribution,
piracy, desktop music production, industry consolidation,
online marketing, and the rapidly expanding number of services
targeting music consumers.
Click here for the details!
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October
20, 2003
MOBILE ENTERTAINMENT SUMMIT
Over 650 executive delegates and 30 sponsors at this SOLD
OUT event.
Mobile Entertainment Summit is the industry's leading conference
and showcase of mobile entertainment from games to music to
multimedia to messaging and marketing. Co-located wtih the
annual CTIA Wireless IT and Entertainment 2003 (www.WirelessIT.com),
this event attracts the key decision-makers from carriers,
handset makers, entertainment companies, content aggregators,
gaming developers, content creators, infrastructure providers,
network operators, software companies, venture capitalists,
entrepreneurs and other leaders in the mobile arena from both
the US and abroad.
Click
here for the details!
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September
10, 2003
HOLLYWOOD GOES GAMING
More than 200 attendees - a capacity crowd! - came to hear
how the $25 billion global videogame industry has turned to
Hollywood. With nearly 50% of homes expected to have a next
generation gaming system by 2005, software publishers are
snapping up big movie franchises like James Bond, The Lord
of the Rings, Harry Potter, The Hulk, and Spider-Man, and
even creating original franchises with A-list stars like Jet
Li. Our panel discussed the current marriage between Hollywood
and game companies, explore new opportunities for Hollywood
professionals in the burgeoning gaming industry and look at
the future of interactive licensed entertainment. Director/Producer
Uwe Boll was a sponsor of the event and showed trailers for
his two upcoming films based on video games: Alone in the
Dark and House of the Dead.
Click here for the details!
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August
4-5 , 2003 in Los Angeles
 |
THANKS
TO THE OVER 450 EXECUTIVES AT LA'S LARGEST WIRELESS EVENT! |
Our 3rd annual summit devoted to the cutting-edge of wireless
content and applications including entertainment and enterprise.
The two-day event is designed to educate and connect the creators
of the 21st century's first great technology revolution -
the transformation of content, commerce, technology and the
web into a wireless medium that will become pervasive and
influential in our corporate environment. We addressed both
enterprise and consumer applications, entertainment, content
and technology.
Special Interest Business Forums:
- Entertainment,
Enterprise, Technology, WiFi, VOIP, Applications
- Wireless
Developers' DevCons
- Hollywood
Style VIP DealMakers Dinner
- GamesFest
for Showcase of Mobile Games/Applications
Click
here for the details!
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June
19-20, 2003

This
2nd annual summit
addresses the business implications of how digital technologies
are redefining the production and distribution of film, TV
and video programming.
Learn
about the latest innovations and technologies for pre-production,
storyboards, acquisition, cameras, production, post-production,
HDTV, digital effects, animation, digital television, digital
video production, digital cinema, broadband and satellite
film distribution, digital mastering, cross-platform content
production and digital asset management. This summit is designed
for professionals from production, post-production, digital
effects, high-def TV,animation, digital cinema, gaming or
any other form of entertainment production involving cutting-edge
digital technologies.
Click here for the details!
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March
26-27, 2003

The 2nd Annual major Conference and Showcase for Monetizing
On-Demand Content via Internet, Cable and Satellite. Attended
by over 400 executives for networking and business deals
from entertainment, music, studios, cable operators, programmers,
Hollywood execs, broadcast networks, record labels, artists,
technology companies, content creators, software developers,
hardware makers, investors, strategists, professional service
providers and press.
Click here for the details!
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March
16, 2003
MOBILE ENTERTAINMENT SUMMIT
Our 2nd bi-annual Special Interest Seminar at CTIA in New
Orleans. The largest gathering on mobile entertainment in
North America at the Mobile Entertainment Summit! The March
16 Summit was attended by more than 500 entertainment and
wireless companies. We covered the hottest trends for entertainment
on mobile devices: games, music, text, MMS, advertisings,
MIDI ringtones, downloadable icons, streaming video, high-speed
rich content delivery, and much more. Catch the latest business
models and strategies from from Disney, Sony, Ericsson, Nokia,
QUALCOMM, Sega, Motorola, THQ, and many more.
Click
here for the details!
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January 29, 2003
HOLLYWOOD UNWIRED
Our third annual evening dinner and panel discussion featuring
the top wireless visionaries in Hollywood, gaming, television
film, and music discussing the hottest trends for delivery of
mobile entertainment on phones and PDAs. Learn about what content
consumers want, viable revenue models, relationships with carriers,
licensing, and advertising and promotions. Featured Presentation:
Mobile Gaming Roadmap an industry report produced by Zelos Group
and iHollywood Forum. Speakers from News Corp., Sony Pictures
Digital, Island/Def Jam Records, Moviso, Kargo and THQ Wireless.
Click here for
the details!
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December 6, 2002
ADVERTISING AND BRAND MARKETING STRATEGIES FOR
FILM, TV, CABLE, VIDEO, MUSIC AND SPORTS
Hear from the marketing guru who masterminded the campaign for
the box office hit "My Big Fat Greek Wedding" and
others. We had studios, networks, and the ad agencies
for case studies and moderated discussions on their most successful
campaigns. The first panel addresses strategies for traditional
marketing using innovative marketing techniques on a limited
budget. The second panel addresses compelling advertising using
``new'' technologies such as broadband Internet, email, wireless,
interactive TV, enhanced DVDs and CDs, and more.
Click here for the details!
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November 4, 2002

The one-day event featured an executive forum addressing the
key issues in digital production and exhibition, as well as
an exclusive showcase featuring innovators in enabling technologies
and services. Attended by over 400 delegates, 40 speakers and
dozens of exhibitors from the leaders in this exciting new arena.
The Digital Studio is the first conference dedicated to the
digital technologies redefining the production and distribution
of film, television and video programming. Topics covered included
digital storyboarding, production, post-production, visual effects
and animation, digital asset management and storage, high-definition
television and film, and the business of digital filmmakers.
Click here for the 2002 agenda!
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October 16, 2002
MOBILE ENTERTAINMENT SUMMIT
Mobile Entertainment Summit was held in association with CTIA
Wireless I.T, www.wirelessIT.com
, at their annual summit. This event -- October 16, 2002
from 9am to 5pm at the Venetian Hotel in Las Vegas -- was completely
sold out for registrants (with over 600) and sponsors. CTIA
is attended by over 15,000 in Las Vegas and attending the Mobile
Entertainment Summit was open only to CTIA attendees.
Mobile entertainment is already exploding in Asia and Europe,
as consumers buy into i-Mode, wireless games, downloadable ringtones,
location-based entertainment, sports, film, streaming video,
imaging, music, photographs, animation, community building,
gambling - even wireless dating! Now, as high-speed wireless
data services become available in the U.S., the phenomenon will
soon hit North American shores. Leading international experts
discussed the challenges and opportunities for creating branded
content and developing money making entertainment and multimedia
products and services in the US, Europe and Asia.
Click here for the 2002 agenda!
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Sept.12,
2002
ENTERTAINMENT AND SPORTS MARKETING IN A DIGITAL
AGE: WHAT MAKES A HIT!
Hollywood's top film, cable and sports marketers joined together
for a candid discussion on strategies for successful advertising
and marketing using digital technologies. Topics covered included:
insider strategies on building a campaign that integrates
traditional media (print, TV, radio) with online, wireless,
PDAs, email, fan sites, chat rooms, 3rd party promotions,
how to deploy the latest technology to position your brand
and retain consumer loyalty. Participants enjoyed demos from
recent successful campaigns to find out what works, and received
a rare insider’s look at how studios and networks make marketing
and advertising decisions.
Click here for the details!
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June
18, 2002
MOBILE MESSAGING SUMMIT
The universe of mobile messaging is exploding – spanning enterprise
applications, consumer SMS, MMS and multimedia, new carrier
applications, media content, advertising and much more. We'll
give special attention to case studies of how messaging applications
are being monetized. Also look for nuts-and-bolts panels about
the technological backbone and the types of handheld devices
necessary to make widespread consumer and enterprise mobile
messaging a reality. This conference took place as every major
carrier -- from Verizon to Sprint to Nextel -- rolls out new
messaging applications.
Click
here for the details!
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May
& June 2002 / Los Angeles & San Mateo
MONETIZING CONTENT: VOD, SVOD, PPV &
ITV
How on-demand content is revolutionizing the television business.
VOD is finally being commercially deployed by major cable operators
such as AT&T, Time Warner, Cox and Comcast. Consumers in
many areas of the country will soon be able to order up movies,
TV programs and even entire "micro-channels" on demand. Subscription
VOD, or sVOD, promises to let consumers order a season ticket
to their favorite TV shows. Add pay-per-view and personal video
recorders like Tivo – and "prime-time" may become a quaint term
from the past. How will VOD be monetized? Who will be the big
winners and losers? How will the TV industry and advertising
change? How can you be part of the action? These are questions
addressed by bringing together the industry leaders who are
making VOD a reality.
Click here for the details!
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April
16-17, 2002
iWIRELESS WORLD
iWireless World is North America's only conference devoted
to the cutting-edge of wireless content and applications.
The two-day event is designed to educate and connect the creators
of the 21st century's first great technology revolution -
the transformation of content, commerce, technology and the
web into a wireless medium that will become pervasive and
influential in our corporate environment.
We had over 350 attendees, 30 exhibitors, and dozens of speakers
from some of the world's leading wireless innovators developing
cutting edge business models and creating new market opportunities.
We featured real case studies and first hand experiences of
companies that have demonstrated successful revenue and profit
growth, for content and technology.
Click here for the 2002 agenda!
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Febraury
26, 2002
DIGITAL CINEMA PANEL (at AFMA)
We attracted 300 key decision-makers from two camps in Hollywood:
those who think that the arrival of digital cinema is imminent
for the theater-going public, and those who think meaningful
deployment is still years away. Who's right? Is the technology
ready for prime-time? Are the economics finally coming into
line? Who will the big players be and how will independent
film producers and marketers fit into the mix?
Click here for the program!
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February 4-5, 2002

Digital Media Summit in February 2002 was sold out, attended
by more than 350 entertainment and technology executives.
For March 2003, we'll move to a larger venue and expand our
scope. Look for our analysis of the cutting-edge in digital
media delivery to the consumer: the rollout of new services
such as Movielink, Movies.com and other studio efforts; a
progress report on RealOne, Pressplay and other services;
the future of Windows Media, MPEG and other standards; VOD
and sVOD; home networking; online gaming, home networking,
PVRs and set-top boxes; and, of course, digital rights management.
Click here for the 2002 agenda!
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