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Digital
Games Summit
Video Games and Electronic Gaming
outlook for 2004 and beyond:
Hot Trends, Cool Products and Big Profits!
Wednesday,
January 7, 2004
Las
Vegas Riviera
in association with 2003 International CES
www.cesweb.org
Keynote
Speakers:
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| Robbie
Bach
Microsoft
Xbox
Chief Xbox Officer and
Senior
Vice President Home & Entertainment Division |
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Neil
Young
Electronic Arts
Vice President/Executive in Charge of Production
and Executive Producer for Lord of the Rings: Return of
the King |
Join
us at the 2004 International CES, the largest consumer electronics
trade show in the world, attracting more than 110,000 leaders from
industries representing all facets of the global economy.
The
International CES features the latest developments in fast-growing
product categories such as electronic gaming and broadband, digital
imaging, wireless technology, as well as the latest advances in
digital audio and video, mobile electronics and accessories when
the 2004 International CES, North America's largest tradeshow of
any kind, returns to Las Vegas January 8-11, 2004
Business
Development, Publishing, Marketing, Retail, Advertising Tracks:
Whether
you are a video game retailer, publisher, developer, marketer, retailer,
console maker or content creator, you need to know the hot trends
and the cool products that will allow you to cash in on the only
technology sector that's still sizzling! Hear from leading analysts,
game publishers, developers, studios and retailers about the trends
that matter: the battle for market share between X Box, Nintendo,
Sega and Sony; what's in store for the console business; how to
negotiate a big licensing deal for entertainment brands; online
strategies; the outlook for mobile and handheld games; and much,
much more.
Developers Track:
The Developers track in the afternoon includes sessions especially
designed to enhance business development for game developers (console,
online, PC and wireless) by offering sessions with publishers to
about how to get a publishing deal; the future of development for
next generation technology; and tips on how to enhance your career.
FREE
to Developers--GameON!
Private Meetings to Pitch Your Game to Publishers

At no extra charge, we are hosting the first CES GameON!
(administered by Criterion Software) where developers can pitch
their ideas or demos to the world's leading publishers at no
charge. Now you can use the tremendous networking opportunities
at CES to put your development projects in front of the most powerful
publishers and strike a deal. Publishers who participated in past
GameON! pitch meetings include: Acclaim, Eidos Interactive, Konami,
Microsoft, Namco, NEC, Sammy Studios, Strategy First, THQ, Ubi Soft,
Valusoft and Wanadoo.
All registered attendees can submit a request for meetings with
leading publishers for 20 minutes to pitch your games. Your submissions
will be reviewed and screened by publishers in advance, and the
publishers will select those companies they want to meet with during
the summit. You will be notified in advance of the meeting schedule
held during the summit at the same hotel. Meetings are available
on a first come, first serve basis, so register early to maximize
your chance.
Participating in the GameON! is FREE to all registered attendees
for the summit. The selection and screening will be administered
by Criterion Software based on their highly regarded industry matchmaking
initiative Gameon! conducted at other major gaming industry tradeshows.
Criterion will review all submissions, forward them to appropriate
publishers, and notify you if the publishers select you for a meeting.
For
questions, call our office (310) 815-3884 or info@ihollywoodforum.com.

Speaker
Submissions:
We
have a few spots left for supersession panels, case studies, breakout
panels, and sponsored demonstrations. There is no charged to speak
but spots are limited. Speaker submission deadline is Sept.
30.
- Network
with top publishers, distributors and studios for your next big
deal
- Learn
what's in store for the console business, next generation consoles,
online strategies, mobile and handheld gaming, marketing strategies,
hardware pricing, publisher and distributor support, production
differentiation, and how to develop market share.
- Hear
demographic profiles of gamers, emerging sales trends, predicted
areas of growth and contraction, and how the growing popularity
of high-speed Web access will affect this billion dollar industry
in the years ahead.
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