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Nolan
Bushnell's Crystal Ball
Father
of Videogames on Games Past, Present and Future
Michael
Stroud
5.26.05
An
enduring memory from my senior year in high school was going
to see “Star Wars” at the Old Mill Theaters in Mountain View
and playing “Pong” during intermission.
So
I got a kick out of hearing “Pong's” inventor Nolan Bushnell
keynote last Wednesday on gaming's past, present and future
at my Next Gen conference in Los Angeles . Then I split with
my boy to watch “Revenge of the Sith” in Westwood.
Bushnell,
who founded Atari in 1971, is generally considered the father
of modern electronic games. A serial entrepreneur and venture
capitalist, he founded Chuck E. Cheese's Pizza Time Theater
and more than 20 other companies. He currently is CEO of entertainment
software maker uWink.
Here
are a few of his critiques about gaming's present and his
predictions for the future:
Gaming
is isolating. “If you go back 30,000 years, cavemen
used to sit across the campfire from each other and play with
the knucklebones of animals. Current videogames are very isolating.
(Even with online games), you may say you have friends in
China , but that's not the same as getting together for sociability.
90 percent of board games are purchased by women trying to
bring family together for the experience. Solitaire is the
most popular (computer) game. We should take a look at that
and ask, `Is that the definition of game play?'”
The
Gaming Business Has Shrunk. The actual game business
has dropped in a physical sense since 1976. Back then, 40
percent of the population played games. Now less than 15 percent
of the population plays games. Games became more violent,
so they lost women. (They focused on) 8- 28 (year-old) high-testosterone
male players. They became long-form, so they lost players
who didn't have 3 ½ hours a night.”
Photorealism
? Good Game Play. “ Experts are looking with bated
breath to reaching billions of pixels. As we get down to photorealism,
the arms race of more polygons goes away, and we have to pay
more attention to game play.”
Sequel-itis.
“ I'm worried about the world devolving too quickly
to sequels. The thing that drives entertainment forever is
newness.”
PC
Gaming: China the Next Frontier. “ Zero money is
being made in China (in games) because there is no IP control.
There is huge money to be made there in RPGs (role-playing
games) with secure computers (enabled by emerging software
such as Microsoft's Longhorn). That will help rejuvenate the
PC game market because there will now be huge markets you
can sell PC content to.”
Console
Gaming: `Microsoft's to Lose'. (Commenting on the
expected release of Microsoft's Xbox 360 by Thanksgiving,
months ahead of the Playstation 3.) “Xbox's timing is very
good. It's Microsoft's to lose at this point. Sony's making
a late entrance. Despite interesting technology, they will
struggle a bit.”
Cellphones:
Not For Serious Game Play. “ Larger screens will
be the de facto choices for people who are serious
about game playing. You'll see trinkets on cellphones, but
they'll be less important. ”
One
exception: “A new series of games will evolve where the cellphones'
relationship to physical space will be important. People will
come together to play games in proximity. The person who can
create that will bring tremendous viral marketing.”
Education
is a Huge, Untapped Gaming Market . One third of
revenue in three years will be game applications for educational
uses. Any company that has a blind eye to that is missing
an important way to monetize their IP.”
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