|
Click Here to return to articles
menu
....................................................................................................................................
E3:
The Multiplayer Explosion
(And
What It Means for Hollywood)
By
Michael Stroud
May 12, 2006
LOS
ANGELES - Before I give you my take on E3, I'll first talk
about my kids.
My
11-year-old girl and my 13-year-old are addicted to Runescape,
a wildly popular game that allows young people around the
world to become valiant characters in a world of chivalry,
battles and, most important, community.
How
big is the Runescape community (social networking for you
techno-geeks)? Well, I tried to create my own account
using usernames Michael, Mike, Miguel, Manuel, Michaelworld
and finally Michaeldamn – all of which were taken. (If you
don't believe me, try to start an account yourself on Runescape
using those words).
I
finally settled on Squid571.
My
kids waste (pardon me, spend) countless hours talking to their
buddies on Runescape and occasionally playing the game.
OK,
now on to E3.
Even
before you enter the massive L.A. Convention Centers, you're
assaulted by the Championship
Gaming Series booth, promoting a multi-city pro videogaming
tour backed by IGN Entertainment, DirecTV and Mountain Dew.
(“Millions in prize money,” says a booth staffer, although
he admits he doesn't know just how much).
Inside
the cacophony of E3, community is quietly part of nearly everything
that's sold: from the massively multiplayer games for Xbox,
PS2s and PCs to the WiFi equipped PSPs and Bluetooth-enabled
Game Boy Advances for playing games with your friends at the
bar or on the playground.
The
Wizards of the Coast section on the floor is packed with people
playing the cult game “Magic: The Gathering”, while 16 top
“Magic” players are competing in the 10th Invitational Magic
tournament.
Elsewhere
on the show floor, four humans battled four locusts in Microsoft's
Gears of War for Xbox; others were hacking each
other down in Funcom's new Conan game; and multiplayer
mayhem was breaking out at Sega's booth over its Full
Auto 2: Battlelines, the sequel to its Xbox 360 hit.
Meanwhile, Disney launched a series of multiplayer games for
young aficionados of Game Boy Advance. “Gaming is becoming
just another extension of what's already going on in popular
culture,” says Pete Hines, Vice President of PR and Marketing
for Bethesda Softworks,
which demonstrated multiplayer Star Trek games at the show.
Now
for the Hollywood angle.
The
era of creating content and advertising aimed only at passive,
solitary individuals is over. People want to share their games,
content, skills, passions with other people.
That
doesn't mean movies, TV and DVDs are passé. But it
means they must be extended and promoted by creating communities
of interest on the Internet, mobile phones, gaming consoles
and live events.
That's
why Fox bought MySpace, remember? And did you happen to notice
that Helio launched MySpace
Mobile a few days ago?
So
if your idea of “multiplayer” and “community” is a bunch of
studio suits at a hot party, it's time to retool your vocabulary.
return to top
|