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THIS
EVENT HAS BEEN CANCELLED AND
WILL BE RESCHEDULED AT A FUTURE DATE.
iHollywood
Gamemaker Summit 2004
August
9 - 10
Universal
Hilton, Los Angeles CA
Day
1 - Monday, August 9, 2004
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Registration
and Networking Breakfast |
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Welcome
- Michael Stroud, Conference Chair |
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9:30
- 10:00
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Keynote
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Larry
Kassanoff
Threshold
Entertainment
Chief Executive Officer
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Sponsored
Demonstrations |
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Supersession
- Industry Analysts and Console Makers |
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Cashing
In on the Console Market
With
estimated sales of gaming consoles set to grow 4-percent in
2003, from 48-million to 50 million units, who stands to win
market share? Sony still dominates this lucrative market,
but opportunities still abound for Microsoft and Nintendo.
Take an in-depth look at the three current platforms and some
of their best-selling franchises, and a preview of what's
next as a new round of hardware gears up for 2005/2006 launches.
A panel of senior analysts present their findings on market
trends and offer predictions for market size, forecasting
data, major players, developing marketing strategies, player
demographics, game genres and emerging markets to watch.
- David
Cole, DFC Intelligence,
Analyst
- Richard
Ow, The NPD Group, Video Games Analyst
- John
Taylor, Arcadia Research, Video Games
Analyst
- Mike
Wallace, UBS Investment Research, Managing
Director
- Moderator:
Dean Takahashi, San Jose Mercury News,
Technology Reporter
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Networking Break
and
Product Showcase
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Supersession
I |
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From
Sony PSP to Nintendo DS: Digital Gadgets Come of Age
For
years, Nintendo's Game Boy platform was the only true portable/mobile
gaming device. But now cell phones and new portable game devices
are entering the market space. What impact will Sony's PSP
and Nintendo's new portable DS device have on the market this
fall? What opportunities will the PSP's ability to play movies,
music and games bring to portable gaming?
- Nada
Usina, Nokia Americas, General
Manager of Media and Entertainment
- PJ
McNealy, American Technology Research, Senior
Analyst
- Perrin
Kaplan, Nintendo, Vice President, Marketing
and Corporate Affairs
- Moderator:
Geoff Keighley, Entertainment Weekly
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Supersession
II |
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Massive
Multiplayer Online Gaming: Worlds of Opportunity?
For
years, analysts have been predicting big numbers from massively
multiplayer online games, but results so far have remained
lukewarm in this niche market. Hollywood has stepped in with
videogames based on hit properties like Star Wars, The
Matrix and The Lord of the Rings. Will mass-market
gamers finally pay subscription fees to play online PC games?
As Microsoft and Sony implement two different business models
to lay the groundwork for online gaming, what role will online
console games play in the current and next generation of console
platforms? Here's a look at how you can get a foot in the
door of this potentially lucrative industry.
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Lunch |
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Supersession |
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Behind
the Scenes: How a Movie Makes a Winning Game
No
blockbuster movie is complete these days without a videogame
license. Big players like Electronic Arts, THQ, Atari and
Activision are now investing millions in licensed game products.
But for every smash videogame hit like Spiderman 2 and
Enter the Matrix, there are dozens of failures.
Listen in as we review a case study of how one blockbuster
movie became a blockbuster game. Get an insider's look at
how Hollywood and game companies are expanding the cinematic
experience through videogames.
- Mark
Skaggs, Electronic Arts, Vice President
and Executive Producer, The Lord of the Rings
- Dave
Perry, Shiny Entertainment, President
- Keith
Boesky, International Creative Management, Director,
Games Division
- Cos
Lazaurus, Tigon Entertainment, Chief Executive
Officer
- Moderator:
John Gaudiosi, iHollywood Gamemaker, Managing
Editor
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Sponsored
Demonstrations |
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Keynote |
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Kathy
Vrabeck
Activision Publishing
President
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Networking
Break and Product Showcase |
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Breakout
I - Track One |
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Hollywood
Talent Goes Virtual
More
Hollywood actors are gravitating to voice work in videogames,
thanks to the overwhelming success of the Grand Theft
Auto games. But that's just the tip of the iceberg. Directors
like John Woo and Steven Davis are working on original videogames.
Hollywood writers are creating deeper stories and characters
for games. This all goes beyond the Hollywood licensing deals
as artists explore the new frontier of interactive entertainment.
A look at what the future of convergence between Hollywood
and gaming holds.
- Brad
Foxhoven, Tiger Hill Entertainment,
President
- Matt
Case, Blindlight, Executive Director of
Development
- Rob
Sebastian, Endeavor
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Chris Borders, TikiMan Casting, Voice
Over / ADR Casting and Director
- Lorne
Lanning, Oddworld, Founder
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Breakout
I - Track Two |
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Using
Games to Reach Your Audience: Product Placement
From
sports games to action titles, there is more in-game product
placement than ever before. Is this a trend toward realism
or really a revenue source for game publishers? Find out in
this informative session from the perspectives of game developers,
brands, and studio executives. Today's core videogame demographics,
males ages 14 to 34, spend more of their free time gaming
than with TV and radio. Now major corporations like Nestle,
Jeep and Powerade are using in-game advertising and product
placement to reach this elusive, savvy audience.
- Keith
Ferrazzi, YaYa, Chief Executive Officer
- Tim
Harris, SMGPlay, Vice President and Partner
- Jason
Rubinstein,
Ubi Soft, Vice President, Strategic Marketing
Development
- Dave
Anderson, Activision,
Senior Director of Business Development
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Breakout
I - Track Three |
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Consumer
Preferences in Gaming Purchases
Who
is today's gamer? They're not little kids these days. Do you
know the most important factors that a consumer considers
before purchasing a game? What steps are today's videogame
publishers going through to determine whether or not there
is a market for any given game? And what impact does the rental
market have on videogame sales? Now discover what tools, from
market research to play testing, publishers use to create
blockbuster hits.
- David
Tokheim, IGN Entertainment Inc., Senior
Director of Marketing Intelligence
- Hal
Halpin, IEMA, President-Executive Director
- Chris
Roberts, Rentrak Corp.,
Senior Vice President, Sales and Marketing
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Breakout
II - Track One |
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Videogame
Development: The Independents
Like Miramax and other independent film production studios,
who sought an alternative to the Hollywood blockbuster mentality
of the studio system, there's an emerging number of independent
videogame developers looking to bring original game ideas
to XBox, PlayStation 2 and PCs. This panel of independent
developers and publishers will give their views of the current
videogame landscape and explain how their new game ideas will
impact the current glut of Hollywood licensed games and sequels.
- Gene
Mauro, Myelin,
Chief Executive Officer
- Mark
Long, Zombie Inc., Co-CEO and Executive
Producer
- Bill
Gardner, O-3 Entertainment, Chief Executive
Officer
- Ray
Muzyka, BioWare Corp., Joint-Chief Executive
Officer
- Jon
Goldman, Backbone Entertainment, Chief
Executive Officer
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Breakout
II - Track Two |
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Tracking
the Older Gamer
Today's
videogame industry boasts a solid audience that breaks into
gaming at an early age and keeps on playing into adulthood.
While 90-percent of current games are created for a general
audience, the two biggest games of the past two years the
Grand Theft Auto franchise have sold over 25 million units
with a Mature rating. In this session, we'll assess the potential
of the expanding Mature games sector, and how the industry
intends to keep older gamers happy, while continuing to lure
new, younger players.
- Joe
Funk, Mojo Media, Founder
- Craig
Relyea, Creative Domain,
Executive Vice President, Marketing
- Sean
Amann, Sammy Studios, Senior Manager,
Marketing Communications
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Breakout
II - Track Three |
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New
Mobile Gaming Takes Off
As
the $30 billion game industry continues to grow at a double-digit
rate, big studios like Electronic Arts, THQ and Activision
are actively seeking new talent, especially from the film
and television fields. Game companies offer great salaries
and benefits, and a solid future for those with the right
skills set. Our panel of videogame professionals will discuss
new opportunities available in the game industry today, and
look at the future of career opportunities in the technology
and creative sectors of interactive entertainment.
- Greg
Ballard, Sorrent, Chief Executive Officer
- Steven
Spieczny, Capgemini,
Senior Manager, Telecom, Media and Entertainment
- Robert
Tercek,
mForma, Executive
Vice President, Programming and CSO
- Mike
Yuen, Qualcomm
- Trip
Hawkins, Digital
Chocolate,
Founder
and CEO
- Moderator:
Eric Goldberg, Crossover Technologies, Managing
Director
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Networking
Reception and Exhibitor Showcase
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Dealmakers
Dinner
* Exclusively for Deluxe Ticket Holders |
Day
2 - Tuesday, August 10, 2004 |
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Networking
Breakfast |
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9:30
- 10:00
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Keynote
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Brian
Farrell
THQ
President and Chief Executive Officer
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Sponsored
Demonstration |
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10:25
- 11:15
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Supersession |
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Sports
Gaming: The Virtual Big Leagues
Over 40-percent of videogame sales involve sports titles,
thanks to big franchises like Electronic Arts' Madden
NFL Football, NBA Live and FIFA Soccer. With
big time athletes now vying for cover boy status on game boxes,
how do these and other endorsements impact the market space?
Now take a fresh look at the burgeoning sports and extreme
sports games business and how companies are jumping in on
the action with in-game advertising and cross-promotions.
- John
Olshan, Major League Baseball
Players Association,
Category Director, Interactive Games
- Robert
Schur, STATS, Inc., Senior
Vice President
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11:15
- 11:35
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Networking
Break and Product Showcase |
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Supersession |
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Videogames
on TV: Reaching the Male Demographic
The
major networks have been baffled by a 12-percent drop in male
viewership during prime time. Where have the 18 to 34 year
old males gone? They're playing videogames. Now TV networks
are serving up videogame-inspired programming to lure this
elusive demographic back to the small screen. Take a look
at how videogames can extend beyond interactive entertainment
and work in a linear format.
- Tim
Duffy,
SpikeTV, Director of Original Series
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Vinnie Longobardo, G4techTV, Senior
Vice President, Programming
- John
Rosenburg, g-NET
Media, President
and Chief Executive Officer
- Nick
Maniatis, Lucky Stag Productions, President
- Foglight
Entertainment, Gregg Backer, President
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Supersession |
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Next
Generation Interactive Entertainment: What's in Store
With
PlayStation 3 and XBox Next just a few years away, what does
the future hold for videogames? This panel will take a look
at the next generation of game consoles and what impact they
will have on the development of games. Also, what new opportunities
will these powerful devices create for Hollywood professionals?
- Don
Daglow, Stormfront Studios,
President
- Kevin
Bachus, Infinium Labs, President
- Craig
Allen, Spark Unlimited, President
- Scott
Henson, Microsoft Corp., Director of Platform
Strategy for XBox
- Moderator:
Chris Baker, Wired Magazine, Assistant
Editor
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Lunch |
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Gamer
Panel
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Focus
Group
Here
a live focus group with teenage, college and adult gamers.
Find
out what they really think. |
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Breakout
I - Track One |
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Do
You Hear What I Hear? The Music Industry Goes Gaming
Over
the past few years, videogames have become THE place
to introduce new music artists to the elusive male audience,
ages 18 to 34. Now record companies are using their brands
in videogame titles like Def Jam Vendetta and Electronic Arts
has its own music division, EA Traxx. The days of licensing
old music are gone. Videogames are even getting there own
soundtracks. Take a look at how the music business is using
videogames to reach an audience that spends more time gaming
than listening to the radio.
- Brandon
Barber, Electronic Arts,
Music Marketing Manager
- Mac
Hill, Warner Music Group, Vice President
of Commercial, Video Games and International Synch Licensing
- Randy
Eckhardt, Rock River Communications, Vice
President
- Moderator:
Chris Marlowe, Hollywood Reporter, New
Media/Tech Associate Editor
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Breakout
I - Track Two |
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Beyond
Gaming: Hollywood's New Comics
As
gaming continues to grow, Hollywood studios are turning to
games as the “new comics.” From Spy Hunter to Doom III, big
movie productions based on hit videogames are all the rage
in Hollywood. Hear from the producers who are bringing interactive
entertainment to the big screen. Today's game makers are working
closer with Hollywood producers than ever before. This panel
explores an insider's look at videogame movies.
- Mark
Altman, Mindfire Entertainment, Producer
- Adrian
Askarieh, Prime Universe, Producer
- American
McGee, The Mauretania Import Export
Company, Chief Creative
Officer
- Moderator:
John Gaudiosi, iHollywood Gamemaker,
Managing Editor
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Breakout
II - Track One |
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Digital
Distribution of Videogames
Unlike the music and film industries,
which were taken by surprise by digital distribution, the
videogame industry has embraced new technology that allows
gamers to play free game demos, rent games and purchase games.
While the primary market for digital distribution of games
is currently the PC gaming market, this space will expand
to consoles over the coming years. This panel will explore
the current landscape of digital distribution and delve into
the future of videogame downloads and their impact on traditional
retailers and consumers who are used to purchasing game discs.
- Gabe
Zichermann, TryMedia Systems, Vice President,
Strategy and Communications
- Yoav
Tzruya, Exent Technologies, Vice
President of Product and Market Strategy
- John
Welch, PlayFirst, Co-Founder,
President and CEO
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Breakout
II - Track Two |
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Videogames
and DVD: A Match Made in Heaven
The
only area of entertainment with a brighter future than videogames
is DVD. Both PlayStation 2 and XBox play videogames and DVD
movies, which opens up opportunities for these two entertainment
giants to work together. Vivendi Universal Games and Microsoft
opened the door with Universal Studio Home Video's The Hulk
DVD, which included a playable Hulk Xbox videogame demo. A
look at how DVD and videogame companies will continue to work
together in the future.
- Bill
Kendall, Vivendi
Universal Games, VP Content and Development
- Steven
Spieczny, Capgemini,
Senior Manager
- Randy
Wells, Miramax, Vice President, Home Entertainment
- Moderator:
Kurt Indvik, Video Store Magazine, Editor-in-Chief
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4:30
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Conference
Closes
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| Sponsors
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MEDIA
& SUPPORTING SPONSORS




IGDA

|
| Speakers
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-
Activision,
Kathy Vrabeck, President
-
Activision, Dave
Anderson, Senior Director of Business Development
-
American Technology Research
PJ McNealy, Senior Analyst
-
AOL
Games
Matthew Bromberg, VP and General Manager
- Archadia
Research, John Taylor, Video Games Analyst
- Backbone
Entertainment, Jon Goldman, Chief Executive Officer
- BioWare
Corp., Ray Muzyka, Joint-Chief Executive Officer
-
Blindlight
Matt Case, Executive Director of Development
- Capgemini,
Steven Spieczny,
Senior Manager, Telecom, Media and Entertainment
- Creative
Domain
Craig Relyea, EVP Marketing
- Crossover
Technologies, Eric Goldberg, Managing Director
- DFC
Intelligence
David Cole, Analyst
- Digital
Chocolate, Trip Hawkins, Founder
and CEO
- Electronic
Arts
Mark
Skaggs,Vice President and Executive Producer, The Lord
of the Rings
-
Electronic
Arts, Brandon
Barber, Music Marketing Manager
- Endeavor
Rob Sebastian
-
Entertainment
Weekly
Geoff Keighley, Contributing Writer
-
Exent
Technologies, Yoav Tzuya, Vice President of Products
and Market Strategy
- G4techTV,
Vinnie Longobardo, Senior Vice President, Programming
- g-NET
Media, John Rosenburg, President and Chief Executive
Officer
- Hollywood
Reporter
Chris Marlowe, New Media/Tech Associate Editor
- IEMA
Hal Halpin, President and Executive Director
- IGN Entertainment
Inc., David Tokheim, Senior Director of Marketing
Intelligence
- iHollywood
Gamemaker
John Gaudiosi, Managing Editor
- Infinium
Labs
Kevin Bachus, President
- International
Creative Management
Keith Boesky, Director, Games Division
- LucasArts
Entertainment
Haden Blackman, Producer, Star Wars Galaxies
- Lucky
Stag Productions, Nick Maniatis, Executive Producer
- Major
League Baseball Players Association
John Olshan, Category Director, Interactive Games
- The
Mauretania Import Export Company
American McGee, Chief Creative Officer
- mForma,
Robert
Tercek, Executive Vice President, Programming and
CSO
- Microsoft
Corp., Scott Henson, Director of Platform
Strategy for XBox
- Mindfire
Entertainment
Mark Altman, Producer
- Miramax,
Randy Wells, Vice
President of Home Entertainment
- Mojo
Media, Joe
Funk, Founder
- Myelin,
Gene Mauro, Chief Executive Officer
- Nintendo,
Perrin Kaplan, Vice President, Marketing and Corporate Affairs
- Nokia
Americas
Nada Usina, General Manager of Media Entertainment
- O-3
Entertainment Bill Gardner, Chief Executive Officer
- Oddworld,
Lorne
Lanning, Founder
- The
NPD Group
Richard Ow, Video Games Analyst
- PlayFirst,
John Welch, Co-Founder, President and CEO
- Prime
Universe
Adrian Askarieh, Producer
-
Rentrak
Corp.
Chris Roberts, Senior VP, Sales and Marketing
- Rock River
Communications, Randy Eckhardt, Vice President
- Sammy
Studios
Sean
Amann, Senior Manager, Marketing Communications
-
San
Jose Mercury
Dean Takahashi, Technology Reporter
- Shiny
Entertainment
Dave Perry, President
- SMGPlay
Tim Harris, VP and Partner
- Sony
Online Entertainment
Rich Vogel, VP of Production
- Sorrent,
Greg Ballard, Chief Executive Officer
- Spark
Unlimited
Craig Allen, President
- SpikeTV
Tim Duffy, Director of Original Series
- STATS,
Inc., Robert Schur, Senior Vice President
- Stormfront
Studios
Don Daglow, President
- THQ
Brian Farrell, President and CEO
- Tiger
Hill Entertainment
Brad Foxhoven, President
- Tigon
Entertainment, Cos Lazaurus, Chief Executive Officer
- TikiMan
Casting
Chris Borders, Casting Director
- TryMedia
Systems, Gabe Zichermann, Vice President of Strategy
and Communications
- Turbine
Entertainment
Jason Bell, Executive Vice President
- UBS
Investment Research, Mike Wallace, Managing Director
- Ubi
Soft
Jason Rubinstein, Vice President, Strategic Marketing Development
- Video
Store Magazine
Kurt Indvik, Editor-in-Chief
- Vivendi
Universal Games
Bill Kendall, VP Content and Development
- Warner
Music Group, Mack Hill, VP of Commercial, Video Game
and International Synch
- Wired
Magazine
Chris Baker, Assistant Editor
- YaYa
Keith Ferrazzi, CEO
- Zombie
Inc.
Mark Long, Co-CEO and Executive
Producer
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